Distant Early Warning

First of all, I want to thank everyone who came out for both or 7th Sea and Halloween events!  Judging by the enthusiasm, mayhem, and volume, both were rousing successes.  I also want to thank everyone who has been part of this program since the beginning.  We wouldn’t be where we are without all of you.

The reason I feel I need to do this is because…

It’s Our Anniversary

Believe it or not, this year marks our tenth anniversary of the Lewisville Library Teen Roleplay Program.  For 10 straight years, we’ve been firing up the imaginations of young men and women with a variety of magical, horrifying, and inspiring worlds of wonder.

What’s Next

Next year, we are going to do something we’ve never done before.  We are going to go back into our back catalog and revisit a game world.  Its a world with plenty of potential for heroic action, swashbuckling derring do, dramatic tragedy, and soul stirring horror.  Just the kind of stuff we love around here. What is it, you ask?  Mark your calendars!  Sharpen your swords!


The year is 1636 and France is a troubled nation.

A great and terrible evil gnaws at its core.

Darkness stalks the land.

All that stands between chaos and order…

…are the King’s Musketeers.

This is the world of All For One: Régime Diabolique, a world of epic swashbuckling adventure and white knuckle horror.  You are members of King Louis XIII’s elite guard, the Musketeers.  In addition to the wild intrigues of the royal court and the machinations of the scheming Cardinal Richelieu, your duty is to protect the throne from dread horrors only whispered about.  Werewolves, vampires, witches, and other fiends stalk the land, preying on the weak, the innocent, and the naive.

Everyone says there is no such thing as monsters.  You know better, monsieur!

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!

All for One: Regime Diabolique is a fantastic game by our friends at Triple Ace Games.  We last visited the Kingdom of France back in 2011.  This was actually the basis for the sample scenario we hosted at TLA in 2012.  Now we’re going back.  This time, we will be using the world’s intended game system: Ubiquity from Exile Game Studios.  This is the same system that powers such fantastic worlds as:

  • Hollow Earth Expedition (Exile Game Studios): Fighting Dinosaurs and Nazis in a race to the center of the Earth!
  • Leagues of Adventure (Triple Ace Games): Exploration and Steampunk science in the Age of Queen Victoria.
  • Desolation (Greymalkin Designs): Post Apocalyptic Fantasy

Get ready for a new world to explore in the new year!  
The adventure begins on Monday, January 16.

It’s That Time Again…

Summer is over.  The leaves are changing color.  School is back in session.  This can only mean one thing.

Halloween is coming.

And that means it’s almost time for our annual Halloween event for Teen Roleplay!  (Would you look at that, two events almost back to back!)

Familial obligations prevent me from running a Halloween game ON Halloween night.  Instead, the event will be held Monday, October 17th!  Yes, there will be treats!  Yes, you can wear a costume!  Yes, there will be scares!  No, I can’t tell you what the game will be about.  But I’ll give you a hint: read the news.  No, not all the terrible election coverage.  Neither Trump nor Hillary will be making a cameo.  Look closer.  Strange things are afoot in our country.  Reports have come in from Florida, South Carolina, Georgia, even Texas in our own backyards!  Have you figured it out yet?

So be there next Monday night prepared for the worst!

International Talk Like a Pirate Day

Well would you look at that!  It seems our Special 7th Sea Event is all set to go for International Talk Like a Pirate Day!  If that isn’t enough to make you come out and join your fellows for a swashbuckling, action packed good time, I don’t know what will.


What is 7th Sea?

It is a world of swashbuckling and sorcery, piracy and adventure, diplomacy and intrigue, archaeology and exploration. It’s a world of musketeers, buccaneers and privateers, ancient sorcery and lost civilizations, secrets that hide in the shadows, and monsters that hide in plain sight.

As always, all materials will be provided, including characters.  If you’ve never experienced a roleplaying game before, that’s no problem.  So join your friends: sail the high seas, cross swords with dastardly villains, uncover secrets of a mysterious past, and watch things explode!

Monday, September 19th @ 6 pm.  Lewisville Public Library

Well ain’t that something…

We also hear more and more from parents, educators, and mental health professionals who encourage Dungeons & Dragons because it’s not screen-time. The game’s about social interaction that builds certain skills like teamwork. Kids get an experience that they want to play and they get to tell stories and come up with amazing ideas. It doesn’t feel like learning or the normal things schools would shove down your throat. It’s gone full circle from a thing that was even demonized to something that’s now lionized.

— Greg Tito, Communications Manager, Wizards of the Coast

Emphasis mine. I’m just gonna leave this here for anyone who might wander by.

Here’s the article.

BTW, Stranger Things is great but definitely in PG-13 territory.  Parents take note.

September Special Event!

On September 19th, join us for a very special teen roleplaying session where we will leap from the rooftops, swing from the chandeliers, and cross swords with the most dastardly villains imaginable. That’s right, ladies and gentlemen, boys and girls, we are going to introduce you to the weird, wonderful world of 7th Sea.


7th Sea is a different kind of roleplaying game. It is collaborative storytelling at its finest. In 7th Sea, you don’t ask whether you succeed or fail at a task. You only need to decide how awesome you want to be. It is a very different play experience from what we’ve offered before in the teen roleplaying program, and probably different from what you’ve experienced in the past.

Curious? Come on out, grab a character and prepare yourself for a whirlwind of action, romance, and mystery. Prepare yourself…for 7th Sea!

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe.

Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Théah from murderous villains. It is a world of sharp blades and sharp wits, where a cutting retort can be just as deadly as a sword’s point.

For more information, visit

We’re Going to Build a Dungeon!

Summertime is upon us, and that always means a big shake up for the Library Game.  Half the regulars are out with travel and summertime activities.  New player pop in, unburdened by homework and band practice.  In the past, this has been mildly disruptive of the campaign storyline, but not this year.  Which tells me it’s a perfect time to switch things up a bit.  So this year…

We’re going to build an adventure!

Each game session, we are going to set aside an hour to collaborate on a dungeon adventure.  Each time we will touch on a different aspect of design: brainstorming, mapping, NPC creation, stocking the encounters, you name it.  In the end, we will have a perfectly serviceable dungeon/wilderness or even an urban adventure to thrill and amaze!  Last monday, we brainstormed our concept.  Here are the results:


Which loosely translates to:

Beneath the ruins of an old desert town, a sand dragon commands a legion of mummies to protect her horde. Her greatest prize is a priceless jewel, the magical embodiment of an ancient prophecy that makes her invulnerable and increases her necromantic powers. In the ruins above, a band of outlaws, led by her mate, a dragon in human form, carry out her demands for tribute among the communities that border her territory. The ruins are protected by a violent sandstorm that forms a protective wall.

But the dragon isn’t the only one who covets the gem. To a tribe of savage minotaurs, the gem represents a key to their ancestry. They constantly monitor the sandstorm, waiting for an opening they can exploit to take back what they feel is theirs by right.

Elsewhere, a powerful wizard employs a cunning ruse to recruit adventurers and the fool-hearty to journey into the heart of the maelstrom to wrest control of the gem for his own fell purposes.

Our next game session is Monday, June 20 when we will start tackling the maps.


Worlds of Your Imagination

I posted these to the Facebook page last week but see they never quite made it here. So, without further adieu…

While our program is largely about getting together every couple of weeks, solving puzzles and striking a blow against the fictitious spawn of evil, I have always hoped that you would continue enjoying the roleplaying hobby outside the confines of the library. Gather a group of your friends, roll some dice, and come back with stories and worlds of your own. With that in mind, here are a pair of games on the horizon that should be on your radar.



So you want vampires vs dragons vs giant mechs vs crazy daredevils vs…

Well here is a world(s!) just for you. A legacy setting rebuilt from the ground up for the Savage Worlds game (yes, the game we’ve been playing for years before we started this dungeoncrawling business). All indications are it will be HUGE! The books should be available in store in June or July, but if you want to get in on the ground floor and at a discount, you can get on board with the Kickstarter campaign.

Be sure to check with your parents on this one. Kickstarters aren’t like your typical pre-order process. But the way Pinnacle does them, they might as well be.

Savage Rifts Kickstarter

About Rifts



7th SEA

And speaking of Kickstarters, here’s where I blew my gaming budget for the year. 7th Sea may not be the grand daddy of swashbuckling RPGs, but it is the 800 lb gorilla in the field. It promises over-the-top, cinematic, high-flying cinematic adventure and boy does it deliver! You want pirates? It’s in there. Musketeers? Those too. Anarchist bombers. Sure. Mysterious Fae? Yup. Scheming, mustache twirling villians? Absolutely! Eldritch dungeoncrawls? Sur…wait, what? Extra-dimensional Elder beings? What kind of game is this again? Only the coolest swashbuckling fantasy game ever to grace the shores of Not-Quite Europe. Now with over 60% of the rest of the world, too!

Interested now?

This Kickstarter is put to bed, and the books are due to hit the shelves until mid-October. So now we wait. But, interesting tidbit, when the game is released, the core rules will be available free online! So anyone can play. But start saving your pennies today because you WILL fall in love with this game.

(And it may well be the next world we visit! Giant mech robots and vampires and dragons aside.)

7th Sea 2nd edition Kickstarter