Metroplex RPG Expo

Hey DFW friends! Whether you are an experienced tabletop role playing gamer or you’ve only watched an episode of Critical Role, this is a great chance to try your first role playing game, try a new system, or just meet other tabletop gamers in the DFW area. Bring the whole family for a day of fun!

This event is a demo day for ALL  types of role playing games and expressly designed to introduce first time players to a variety of role playing systems. Everyone is welcome and no role playing game experience necessary. Our goal is to provide RPGs that players have never played before in hopes of increasing all types of RPG gaming in our community.  So, if you’ve always wanted to try a game we offer, here’s your chance.  And rest assured, all the other players will be first timers as well.  Most games will have pre-generated characters to keep the flowing, will go over character sheets and game basics, and then get right to the heart of the adventure.

So, try out a new game! These are all great systems and there a ton of good games out there in addition to D&D.

Click here for everything about events, times, and registration.


Contest Winners


You didn’t think I forgot to announce the winners of our 2017 Writing Contest, did you?  No sir, just a bit delayed what with everything else that’s going on.

The Winners

Ian — Honorable Mention
Ian gave us the tale of a woman whose live has been shaped by loss and black magick.

Brodie — 3rd Place
Brodie gave us a scavenger hunt waiting to be discovered.

Julian — 2nd Place
Julian gave us a Parisian cafe with a secret.

Sophia — 1st Place
Sophia gave us the tale of a Prince under a dread curse.


Meet the Judges

Paul “Wiggy” Wade-Williams
Wiggy is the Creative Director of Triple Ace Games and one of the creative minds behind All for One: Regime Diabolique (his name is on the cover, kids!).  He’s been a published author since 1998 and has written for Atlas Games, Eden Studios, Britannia Games Design, Kenzer & Co., Pinnacle Entertainment Group, Cubicle 7, and Green Ronin. He’s married and lives in the wild north of the UK, in the land of little ponies and constant wind.

Ed Wetterman
Ed is a teacher at College Station High School as well as one of the devious minds behind the Pinebox, Texas and East Texas University setting for Pinnacle Entertainment’s Savage Worlds game.  In addition to his game design work for Pinnacle and Reality Blurs, Ed has written many articles and short stories including The Witch of Linda Lane for Buried Tales of Pinebox, and Hellfighter for Pinnacle.

The End of an Era


First, a little musical accompaniment.

On Monday, May 15th, I ran my last game for the Lewisville Public Library.  It’s been a place I’ve visited almost every 1st and 3rd Monday for around 10 years.  I started out with a group of 4 running 50 Fathoms with Savage Worlds once a month.  At its height, probably about 5 years ago, we were averaging 12 players each session and running a game every Monday night.

Over the course of the last decade, scores of players have come and gone.  I’ve seen some kids start out in middle school, only to leave for college.  It’s been amazing.

During my tenure, those players have explored the worlds of 50 Fathoms, Castle Ravenloft, Athas (Dark Sun), 17th Century France (twice!), the Weird West of Deadlands, the Sword and Sandals world of Aros, the pirate-infested seas of Théah, a mysterious monster-filled island, an abandoned carnival haunted by evil clowns, Pinebox, Texas and East Texas University, the world of Warhammer 40k, the dungeons beneath Hogwarts, and the forelorn peaks of Moldavia and the Palace of the Vampire Queen.  I may be forgetting a few.  Most of these were played under Savage Worlds, but we also explored Ubiquity, Rogue Trader, Cthulhu Dark,  7th Sea, 4th edition and B/X Dungeons and Dragons for a time.

Since we are right on their doorstep, Reaper Miniatures came out three years in a row to run miniature painting workshops.  Each one was well attended by an enthusiastic bunch of teens who got a look into a different side of the hobby.

It’s not something I’ve done alone.  All along I’ve had the assistance of my close friend and co-GM, Joe, who was given the terrible task of being the unbiased, heartless tactical brains of many of the monstrosities the kids faced.  I’ve also had other GMs take part in the program, running games on my off nights.  Despite what you might think, none of those other GMs ever stuck around.  I don’t know if it was the stress of having to run a large group of relatively green (and sometimes rules-adverse) players or just the drudgery of having to show up.  For whatever reason, they didn’t get it.  If they understood the mission of the program, they never fell in love with it the way Joe and I did.

We outlasted THREE youth librarians who were wonderful ambassadors and understood what we were doing and gave us all the space we needed to do it.  They were always eager to print something up at the last minute, provide some prize support for some crazy contest, or invest in materials for the program.  See, we had a policy: come as you are; no materials or experience necessary.  You could play our games from the time you turned 11 til you graduated high school and never buy your own dice or rulebook.  We had everything covered.  And chances are, after the second year of the program, the Lewisville Public Library was footing the bill.

And they weren’t the only ones!  During our decade-long run, we’ve enjoyed support in the form of encouragement and materials from Pinnacle Entertainment Group, Triple Ace Games, Reaper Miniatures, and 12 to Midnight!  Even when I thought they’d be too busy, these people gave up their time and efforts to help us pull off some big project or contest.  These guys and gals are fantastic folks – if you aren’t supporting these companies, you should be!

Another highlight was presenting with Youth Librarian Elizabeth Hanisian at the 2011 Texas Library Association meeting in San Antonio as part of a panel on gaming in the library, then running a Savage Worlds demo for those who attended.  While the attendees were supposed to sample a little bit of everything being demoed, we became a lot of people’s last stop as their valiant musketeers carefully made their way through an old tenement crawling with monstrosities.

But things began to wind down in 2010 with the birth of my daughter.  Then, in 2012, just days before the birth of my son, we moved from Lewisville to Dallas proper, turning my 5 minute commute to a 40+ minute grind through rush out traffic.  In 2014, my co-GM was married and moved west of Fort Worth, making his commute (already an hour and change) all but impossible.  Then my parents’ health took a turn that required more attention.  So when the previous Youth Librarian Liaison told me she was leaving to pursue a teaching career, I knew it was time to call it a night.   After all, if you couldn’t tell from the activity around here, the kindergarten school schedule is brutal!

So Monday was our last game session.  We had a full group: 10 kids and 1 adult (a dad who used to game), and of those we had two whole families playing.  They put an end to an Unseelie unicorn, captured the head of an anarchist cell in Paris, and learned the identity of perhaps the most dangerous sorcerer in France!  And thanks to a convenient Christmas Sale at Triple Ace Games, I was able to put a hardcover copy of All For One: Regime Diabolique into the hands of a very excited 12 year old girl (she won 1st place in our adventure writing contest – and no, I wasn’t one of the judges) and told her the rest of the adventure was in her hands.

I’m not sure how many of these kids will still be rolling dice at the table in six years, but that really isn’t the point.  The point has always been to give a group of teens the kind of gaming experience I wish I had been able to have at their age.  Back when I was futzing around with world building for D&D but had no real idea how to run a game or manage a campaign.  Joe felt the same way, and we led by example.  We always encouraged, always looked for ways for the kids to contribute, and always tried to introduce them to different aspects of the hobby.  We showed them miniature painting, skirmish level wargaming, adventure design and world building.  We rewarded ever step.

Do I think some of these kids will become life long gamers?  I know at least one will.  That at least one person will fall in love with the hobby and build on it because of something we built.  And that makes all the hard work, all the late Monday commutes, all the collaborative sessions, all the investment worth it.

To all of you who helped, contributed, or managed a game for our program, THANK YOU!  To those of you who sat at the table, rolled dice and helped us tell some amazing stories, BRAVO! We hope you enjoyed every minute as much as we did.  To all of you who I’ve spoken with on this subject over the past decade, who was inspired to take a turn at running games for kids at the public library, ROCK ON!  To anyone who is reading this and thinking, damn that sounds like something I should do, DO IT!  It’s a labor of love that pays off if you have patience and drive to nurture it and grow it.

It has been a fantastic and fun 10 years.  But that era must now give way to something new.

This site is going to stick around for awhile.  But if you’d like to follow any of my future endeavors, please head on over to my …and a Brace of Pistols blog.

City of Light and Shadow: A World Building Contest

I suppose everyone thought I just forgot about the contest announcement.  Not so.  And now that life is a bit more stable on my end, I’m ready to publicly announce the details.  One big change: the due date.  All entries are now due on April 17.  That should give everyone plenty of time to craft their entries.

(It should go without saying that I am not taking random solicitations off the internet.  So please don’t send me an entry if you are not an attendee of the Teen Library Roleplay program.)


Lewisville Library Roleplay Presents

A City of Light and Shadow: A World Building Contest

Welcome to a Paris that never was. It is a city of extremes: of wealth and poverty, of honor and decadence, of enlightenment and mystery. From the glorious halls of Norte Dame to the forbidding catacombs beneath the city, Paris has it all.

This time you get to build the world you will be adventuring in!

The Contest

Each contestant will create a specific location that exists in the Paris of 1636. This could be a salon or gentlemanʼs club where a secret society gathers, the workshop of famous swordmaker whose work is known and sought after throughout Europe, or a monument to an aristocrat that harbors a dark secret.

The things you create will exist in our game. All submissions will have a location on the map of Paris. Your characters will be able to visit it, explore it, learn its secrets, solve its mysteries (or exploit them!).

All submissions must include the following:

  1. A general description of the location. What it is, what it looks like, who patronizes the place.
  2. Details of one (or more) people associated with the location. No statistics, just the name of the person, a short physical description, and a sentence about his or her relation to the location.
  3. Detail one SECRET associated with the location.

A Few Rules about your Submission:

  • Your entry must be able to reasonably exist in 17th Century Paris, and fit within the alternative-historical framework of the game. You can take liberties with existing people and places, but those should be grounded in history. (ie. Thomas Jefferson should not be walking the streets of Paris in 1636).
  • Your entry should be at least one paragraph but no more than one page in length.
  • Your entry must be of your creation. It can be based around an actual existing location, but you must add a unique quality to it.
  • No group submissions. Sorry guys and gals, but we only have so many prizes.
  • Plagiarism will not be tolerated. The written work must be your own. If you use online artwork for your submission, please note where you found it. Remember, I know how to use the internet, too.
  • All entries are due no later than February 20, 2017April 17. They must be typed and double spaced. You may turn in a printed entry or submit it by email.




    Your entry will be judged on the following elements:

  • Creativity: Your entry should contain original, creative details and descriptions that contribute to the reader’s enjoyment.
  • Setting: your entry should fit the period of early 17th Century Paris and be described in vivid language.
  • Character: any characters should have appropriate names, descriptions and defined roles (who they are, what they do, why they do it).
  • Conflict: Either the character(s), the secret, or the location itself clearly sets the stage for conflict in play.
  • Research: You have referenced at least 2 sources that have contributed details that benefit your entry.


    I will select my three favorite entries from all the submissions. These will be judged on creativity. Of these three, we will choose three winners:

  • First Place Winner will receive a hardcover copy of the All For One: Regime Diabolique rulebook, a set of dice, and a $10 gift card from Barnes and Noble Booksellers.
  • Second Place Winner will receive a set of dice and a $10 gift card from Barnes and Noble Booksellers.
  • Third Place Winner will receive a $10 gift card from Barnes and Noble Booksellers.

March 6: Game Cancellation

There will not be a game tonight as I am caring for ailing family. Please accept my apologies. This should be the last cancellation. I hope to see everyone in two weeks.

February 20: Game cancellation

Due to a family emergency, There will not be  game Monday night. Thank you for your understanding.

Slight Itinerary Change

Slight change in the starting time tonight, everyone. Due to family obligations, we will be starting at 6:30 pm tonight. Sorry for the confusion. Please pass this along to any of the other players who aren’t subscribed here or on the Facebook group. Thank you!