Heroes of Ash and Flame Preview #2
Here is a collection of some of the most common character concepts for Heroes of Ash and Flame.
ATHASIAN MINSTREL: Athasian minstrels might be dancers, poets, musicians, artists, or tutors retained by the wealthy and powerful, or they might be performers from roving troupes hired for special occasions. Minstrels also double as spies, assassins, and agents, concealing daggers beneath fluttering silk or honeyed words.
DUNE TRADER: The great merchant houses of Athas provide opportunities for ambitious and capable people to make their fortunes. Serving as a mercenary, advisor, or agent to a merchant house might provide a character with the ability to travel on his patron’s behalf and live in comfort.
ELEMENTAL CULTIST: Elemental cultists are no friends to the sorcerer-kings or templars, but the residents of rural villages and nomadic tribes hold the priests in high regard. Some are armed with potent healing abilities, some are secret assassins, and others are fierce warriors who fortify themselves with the spirits of the world’s primal elements.
GLADIATOR: Life on Athas is cheap, and the great city states are renowned for their bloodstained arenas. Gladiators are warriors who fight for gold, glory, or survival in the arena. Many are slaves, trained from childhood to fight for the entertainment of the masses. Some gladiators are free beings who choose to fight, lured by the rich prizes and promise of glory.
NOBLE ADEPT: Naturally, people of wealth and high station have more choices in life than others, and noble adepts have access to the finest tutors in swordplay and psionics. What they lack in practical experience in the deserts or arenas, they make up for with years of leisure to master the martial, psionic, or magical arts.
SHAMAN: Shamans wield the strength of forest and oasis against those who would bring further ruin to the dying world. Like devotees of the elements, shamans oppose the sorcerer-kings and the minions of these tyrants, and they command the fear and respect of the desert peoples.
SLAVE: The life of a slave is hard, often short, and for most, deprived of dignity. A small minority—those who are sufficiently brace, desperate, or lucky—escape to better things, but they can never lower their guard against the threat of discovery.
VEILED ALLIANCE: On Athas, arcane magic is perilous in the extreme. Used carelessly, it defiles the surroundings, destroying life and leaving barren zones where nothing can grow again. The Veiled Alliance protects sorcerers who choose the way of the preserver, learning to cast spells with the care and sacrifice needed to spare the surroundings from the damage of arcane magic.
WASTELAND NOMAD: The people of the desert are perhaps the freest inhabitants of Athas; the world is theirs to wander as they will, as long as they have the strength and luck to avoid monsters, bandits, and slavers. Wasteland nomads might be hunters, scouts, or wild raiders with no formal training, but the Athasian wasteland is a harsh teacher.
WILD TALENT: Psionic power is widespread on Athas, and many privileged nobles and commoners of exceptional ability receive formal training in the Will and the Way. Wild Talents are those who lack formal instruction in psionics and master their powers on their own. It’s not unusual for a skilled fighter or an agile rogue to have a potent, self-taught psionic power with which she can surprise careless enemies.