We’re Going to Build a Dungeon!

Summertime is upon us, and that always means a big shake up for the Library Game.  Half the regulars are out with travel and summertime activities.  New player pop in, unburdened by homework and band practice.  In the past, this has been mildly disruptive of the campaign storyline, but not this year.  Which tells me it’s a perfect time to switch things up a bit.  So this year…

We’re going to build an adventure!

Each game session, we are going to set aside an hour to collaborate on a dungeon adventure.  Each time we will touch on a different aspect of design: brainstorming, mapping, NPC creation, stocking the encounters, you name it.  In the end, we will have a perfectly serviceable dungeon/wilderness or even an urban adventure to thrill and amaze!  Last monday, we brainstormed our concept.  Here are the results:


Which loosely translates to:

Beneath the ruins of an old desert town, a sand dragon commands a legion of mummies to protect her horde. Her greatest prize is a priceless jewel, the magical embodiment of an ancient prophecy that makes her invulnerable and increases her necromantic powers. In the ruins above, a band of outlaws, led by her mate, a dragon in human form, carry out her demands for tribute among the communities that border her territory. The ruins are protected by a violent sandstorm that forms a protective wall.

But the dragon isn’t the only one who covets the gem. To a tribe of savage minotaurs, the gem represents a key to their ancestry. They constantly monitor the sandstorm, waiting for an opening they can exploit to take back what they feel is theirs by right.

Elsewhere, a powerful wizard employs a cunning ruse to recruit adventurers and the fool-hearty to journey into the heart of the maelstrom to wrest control of the gem for his own fell purposes.

Our next game session is Monday, June 20 when we will start tackling the maps.



Dungeoncrawl Roleplay



Join us Monday, May 7, for Dungeoncrawl Roleplaying at the Lewisville Public Library.

Dungeoncrawl Roleplaying is reserved for teens ages 11 to 17.

More Dungeoncrawl News



From its perch high in the Carpathian Mountains, the ruins of Kierstrahd Castle cast a wide shadow, thick with the memory of Transylvanian tyrants. Once, the dark queen Zaleska held dominion over the lands to the east from this forlorn citadel. Her cruel and capricious rule left a lasting legacy upon her people. The hushed tales of black deeds and horrific rituals still stir deep-seated fears.

Now, after three centuries of silence, cold lights flicker to life in the still of the shattered ramparts of Kierstrahd Castle. Bone chilling howls and mad laughter echo through its ruined halls. Foul beasts and fierce goblin tribes emerge from their mountain lairs to raid the villages below.

Those who fear the night huddle before their fires behind bolted doors. Others heed the call of adventure: the promise of eldritch secrets and treasure beyond measure. But any fortunes will be hard won. For this is no simple treasure hunt. Kierstrahd Castle has a spirit as dark and cold as the stone beneath it.

In the end, it is for you to discover what dark secrets lie at the heart of…


New for 2016…


After a series of surveys of the players to determine what they wanted to play in 2016, I am pleased to announce the next “chapter” in the Library Roleplay Family: Dungeoncrawl.

We’ve done fantasy themed games before: 50 Fathoms, Warlords of Aros, and Heroes of Ash and Flame.  But Dungeoncrawl is going to be…different.  Each of those previous worlds involved something of an overarching storyline for the players to participate in.  Dungeoncrawl does not have a story.  Not really anyway.  Dungeoncrawl is about exploration.  About what lies down the corridor to the right.  About what lies at the bottom of that chute into the inky depths.  About what horrors lie in those forgotten catacombs, undisturbed for ages.  There is no overarching plot.  The story is entirely what the players create out of it.

Dungeoncrawl is about managing your resources.  Do you have enough torches to light your way?  Are you strong enough to go on?  Do you spend time searching for a hidden cache of treasure, knowing that by doing so you risk being happened upon by some terrible creature?

But perhaps the biggest difference will be in terms of the game.  For the first time in the history of the program (8 years), we will be using a different game system than Savage Worlds.  Not that Savage Worlds can’t handle fantasy, or even dungeoncrawling.  But the way Savage Worlds handles resources is not necessarily ideal for old school dungeoncrawl expeditions.  Instead, we are going to turn to a game that is solely focused on this sort of play experience.  After a lot of deliberation, soul searching, and experimentation, we’ve decided we will be using the original Dungeons & Dragons* game.



Wait.  Not the new edition of the game?  No, though we may incorporate some parts of the new edition into the mix.

This isn’t a choice that was made lightly.  One of the things we’ve always strived for with this program is that the worlds we explore are accessible to new players.  You can go to your favorite book, comic, or game store and pull the book off the shelf, take it home and start playing with your friends. We haven’t strayed far from that objective here, because the rules (and many variations of the originals) are available in a variety of forms.  Like dungeoncrawling, the reasons have a lot to do with resource management.  The original is fast and simple, allowing for maximum play time with minimal rules referencing.  Character creation boils down to a small handful of choices rather than the dozens in the new edition.  In addition, rather than directing you players towards a $50 rulebook, you can download a facsimile of the complete rules for free online.  And if we want to expand the scope of the game (new classes, new spells, new…anything) there are hundreds of thousands of resources available for free.  So if you know how to use the internet, you can start playing today without having to invest in anything other than dice!  You can start running an adventure of your own for your friends without having to invest in book X, Y or Z.

Almost every one of the core concepts of the newest edition can be traced back to the original edition.  So if you do want to play the 5th Edition of the Dungeons & Dragons game, everything you learn with the original you can apply to the latest version.

Stay tuned for more information on this exciting new game in the coming weeks.

*Ok, it’s not technically the original edition, but it’s close enough.