Posts tagged “Roleplay

Contest Winners

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You didn’t think I forgot to announce the winners of our 2017 Writing Contest, did you?  No sir, just a bit delayed what with everything else that’s going on.

The Winners

Ian — Honorable Mention
Ian gave us the tale of a woman whose live has been shaped by loss and black magick.

Brodie — 3rd Place
Brodie gave us a scavenger hunt waiting to be discovered.

Julian — 2nd Place
Julian gave us a Parisian cafe with a secret.

Sophia — 1st Place
Sophia gave us the tale of a Prince under a dread curse.

 

Meet the Judges

Paul “Wiggy” Wade-Williams
Wiggy is the Creative Director of Triple Ace Games and one of the creative minds behind All for One: Regime Diabolique (his name is on the cover, kids!).  He’s been a published author since 1998 and has written for Atlas Games, Eden Studios, Britannia Games Design, Kenzer & Co., Pinnacle Entertainment Group, Cubicle 7, and Green Ronin. He’s married and lives in the wild north of the UK, in the land of little ponies and constant wind.

Ed Wetterman
Ed is a teacher at College Station High School as well as one of the devious minds behind the Pinebox, Texas and East Texas University setting for Pinnacle Entertainment’s Savage Worlds game.  In addition to his game design work for Pinnacle and Reality Blurs, Ed has written many articles and short stories including The Witch of Linda Lane for Buried Tales of Pinebox, and Hellfighter for Pinnacle.


All for One Special Event

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Welcome to a France that never was.

Join us Monday, January 30 at 6 pm for a special inaugural event for the new All For One: Regime Diabolique game.  Take a tour of 17th Century Paris. Learn the duties of a Musketeer. Create your hero for the story to come: Who are you? What drives you to be the hero you hope to become.

Teens ages 11-17 are welcome.  All materials provided. No experience necessary.  This is the perfect introduction for new players and anyone new to tabletop roleplaying.


Happy Halloween

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Did you have fun at our annual Halloween event? I hope so. Now you can download the Halloween Dark game, along with all the cards. This version is updated from the one we played, as your madcap efforts revealed some holes and flaws in the original design. This version fixes those. So get your friends together, grab some dice, and watch as them try to do each other in! Have fun! And thank you for coming out for the event.

Based on Graham Walmsley’s excellent Cthulhu Dark, Halloween Dark is a light hearted horror game where the players deal cards to steer themselves or their compatriots to safety or deeper into harm’s way, often with hilarious results.

You can also download Joyland, the horror story we played.

Happy Halloween, everyone!


Distant Early Warning

First of all, I want to thank everyone who came out for both or 7th Sea and Halloween events!  Judging by the enthusiasm, mayhem, and volume, both were rousing successes.  I also want to thank everyone who has been part of this program since the beginning.  We wouldn’t be where we are without all of you.

The reason I feel I need to do this is because…

It’s Our Anniversary

Believe it or not, this year marks our tenth anniversary of the Lewisville Library Teen Roleplay Program.  For 10 straight years, we’ve been firing up the imaginations of young men and women with a variety of magical, horrifying, and inspiring worlds of wonder.

What’s Next

Next year, we are going to do something we’ve never done before.  We are going to go back into our back catalog and revisit a game world.  Its a world with plenty of potential for heroic action, swashbuckling derring do, dramatic tragedy, and soul stirring horror.  Just the kind of stuff we love around here. What is it, you ask?  Mark your calendars!  Sharpen your swords!

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The year is 1636 and France is a troubled nation.

A great and terrible evil gnaws at its core.

Darkness stalks the land.

All that stands between chaos and order…

…are the King’s Musketeers.

This is the world of All For One: Régime Diabolique, a world of epic swashbuckling adventure and white knuckle horror.  You are members of King Louis XIII’s elite guard, the Musketeers.  In addition to the wild intrigues of the royal court and the machinations of the scheming Cardinal Richelieu, your duty is to protect the throne from dread horrors only whispered about.  Werewolves, vampires, witches, and other fiends stalk the land, preying on the weak, the innocent, and the naive.

Everyone says there is no such thing as monsters.  You know better, monsieur!

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!

All for One: Regime Diabolique is a fantastic game by our friends at Triple Ace Games.  We last visited the Kingdom of France back in 2011.  This was actually the basis for the sample scenario we hosted at TLA in 2012.  Now we’re going back.  This time, we will be using the world’s intended game system: Ubiquity from Exile Game Studios.  This is the same system that powers such fantastic worlds as:

  • Hollow Earth Expedition (Exile Game Studios): Fighting Dinosaurs and Nazis in a race to the center of the Earth!
  • Leagues of Adventure (Triple Ace Games): Exploration and Steampunk science in the Age of Queen Victoria.
  • Desolation (Greymalkin Designs): Post Apocalyptic Fantasy

Get ready for a new world to explore in the new year!  
The adventure begins on Monday, January 16.


Well ain’t that something…

We also hear more and more from parents, educators, and mental health professionals who encourage Dungeons & Dragons because it’s not screen-time. The game’s about social interaction that builds certain skills like teamwork. Kids get an experience that they want to play and they get to tell stories and come up with amazing ideas. It doesn’t feel like learning or the normal things schools would shove down your throat. It’s gone full circle from a thing that was even demonized to something that’s now lionized.

— Greg Tito, Communications Manager, Wizards of the Coast

Emphasis mine. I’m just gonna leave this here for anyone who might wander by.

Here’s the article.

BTW, Stranger Things is great but definitely in PG-13 territory.  Parents take note.


Deadlands Roleplay

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Join us Monday, June 1, for Deadlands. 6:00 pm at the Lewisville Public Library.

Deadlands is reserved for teens, ages 12 to 17.


HoAF Update Preview #3: Elven Tests of Loyalty

Elves of AthasDespite my constant descriptions of elves as “marauding, lying, cheating, Bedouin gypsies,” some of you insist on playing them anyway.  Fair enough.  More healthy snack options for thri-kreen hordes.  But one aspect of roleplaying an elf is almost always sidelined, which is something I wanted to remedy with the book update.  Tests of Loyalty among elves has been part of the Dark Sun milieu since back in the 2nd edition days.  Updating the HoAF player’s book gave me a chance to include more detail on these finally.  This is pretty much straight out of the original DS boxed set.

From Elves (pg 29):
The trust of an elf is not easily earned. An elf’s roleplaying revolves around his self-reliance and relationships with outsiders. Outsiders include anyone not of the elf’s tribe-even other elves. Thus, an elf should not wish to gain friendship and trust with every character he meets; on the contrary, he tests the trustworthiness of outsiders who display some redeeming characteristics (redeeming to an elf, that is). Elves also perform such tests on outsiders who try to befriend them. Elven characters should put outsiders to tests of trust or loyalty whenever possible rather than trust them from the onset just “because they’re other player characters.”

An elf will also recognize displays of trust and loyalty that are not planned in advance. If an outsider fails one or more tests of trust, an elf player character should not consider him a friend and should never retest him. However, if a series of tests are passed, the elf player character can declare the outsider a friend—no further tests will be necessary unless the friend severely breaks that trust.

ELVEN TESTS OF LOYALTY
Subtle Tests of Trust Include:
► entrusting an outsider with a confidential piece of information,
► leaving a valuable item out in the open, in clear view, to see if the outsider takes it,
► arranging a secret rendezvous, then making sure the outsider shows up in the right place and on time,
► asking the outsider to deliver a message or item.

Life-threatening tests of trust include:
► letting oneself get captured by gith to see if the outsider attempts a rescue (this is a favorite among elves of the stony barrens),
► faking unconsciousness after a battle to see what care the outsider provides,
► making certain part of the water supply is lost on a cross-desert journey, then seeing if he gets a fair share of what’s left,
► challenging a particularly deadly enemy to see if the outsider stands with him or flees.