Summertime is upon us, and that always means a big shake up for the Library Game. Half the regulars are out with travel and summertime activities. New player pop in, unburdened by homework and band practice. In the past, this has been mildly disruptive of the campaign storyline, but not this year. Which tells me it’s a perfect time to switch things up a bit. So this year…
We’re going to build an adventure!
Each game session, we are going to set aside an hour to collaborate on a dungeon adventure. Each time we will touch on a different aspect of design: brainstorming, mapping, NPC creation, stocking the encounters, you name it. In the end, we will have a perfectly serviceable dungeon/wilderness or even an urban adventure to thrill and amaze! Last monday, we brainstormed our concept. Here are the results:
Which loosely translates to:
Beneath the ruins of an old desert town, a sand dragon commands a legion of mummies to protect her horde. Her greatest prize is a priceless jewel, the magical embodiment of an ancient prophecy that makes her invulnerable and increases her necromantic powers. In the ruins above, a band of outlaws, led by her mate, a dragon in human form, carry out her demands for tribute among the communities that border her territory. The ruins are protected by a violent sandstorm that forms a protective wall.
But the dragon isn’t the only one who covets the gem. To a tribe of savage minotaurs, the gem represents a key to their ancestry. They constantly monitor the sandstorm, waiting for an opening they can exploit to take back what they feel is theirs by right.
Elsewhere, a powerful wizard employs a cunning ruse to recruit adventurers and the fool-hearty to journey into the heart of the maelstrom to wrest control of the gem for his own fell purposes.
Our next game session is Monday, June 20 when we will start tackling the maps.