What are Roleplaying Games?

“The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.”

– Gary Gygax, 2006.

A roleplaying game is a game of interactive storytelling.  The players take on the roles of imaginary characters, in much the same way they do in many video games.  The difference here is that there is no computer screen, no game controller.  All of the character’s exploits are experienced solely in the player’s imagination.  While the players assume the roles of the principal characters in the story, it is the referee or Game Master who provides for the supporting cast of characters and creates the foundations of the story.  The GM’s role is to be the arbiter of the game rules, and to present the adventure challenges for the players to interact with.

Roleplaying games emphasizes cooperative gameplay, with team work and creative thinking being essential for success.  The group must work together to defeat the challenges and puzzles presented to them to forward the story and achieve the goal of the scenario or session (much like a chapter in a novel).  A series of adventures are linked together to form a complete story, sometimes called a campaign (in a nod to the wargaming roots of roleplaying).

Teen Roleplaying

Teen Roleplaying meets the first and third Monday of each month, at 6:00 pm upstairs in the teen book area of the Lewisville Public Library.

Meet Your Gamemaster

Hi!  My name is Tom Harrison.  I am a professional graphic artist and designer with years of experience in print and digital design work.  I am also an avid enthusiast of roleplaying games.  In 2006, I got the opportunity to create a program for teens to introduce them to all the different facets of the roleplaying hobby.  Since our humble beginnings in the fall of 2006, we have grown to a regular semi-monthly event and have welcomed scores of teens to the table.  We often host as many as 14 players at a single session.  Together, we create epic storylines where every character has an impact. We have explored drowned worlds, traveled sun-blasted desert plains scorched by sorcery, donned the mantel for the King’s musketeers to battle supernatural terrors, assembled legions to battle unspeakable horrors, and sent California crumbling into the Pacific to stop the four horsemen of the apocalypse.

Our Current Story

You are members of King Louis XIII’s elite guard, the Musketeers. In addition to the wild intrigues of the royal court and the machinations of the scheming Cardinal Richelieu, your duty is to protect the throne from dread horrors only whispered about. Werewolves, vampires, witches, and other fiends stalk the land, preying on the weak, the innocent, and the naive. Everyone says there is no such thing as monsters. You know better, monsieur!

Welcome to a France that never was. All For One: Régime Diabolique is a roleplaying game of epic swashbuckling adventure and white knuckle horror.



What do I need to Play?

Nothing!  We provide the dice, the rulebooks, props, and the adventure.  All you need to play is a willingness to explore, to work together as a team towards a common goal, and use those critical thinking skills.  If you’ve never heard of a roleplaying game before or if you’ve been playing for years, you are welcome at the table.

What Game System are you Using?

All for One: Regime Diabolique uses the Ubiquity system, created by Exile Game Studio. The game uses dice pools to determine success. Ubiquity is the system behind other games like Hollow Earth Expedition, Desolation, Space: 1889 (current edition), and Leagues of Adventure (also by Triple Ace Games).

I’m a Parent…and I want to play!

We enthusiastically encourage parents to take part in any session and share in your teen’s adventures.  Many of our current players have parents who have fond memories of playing RPGs in the past.  So whether you just want to sit and watch or grab a character sheet and some dice, you are always welcome at the table.

Materials for Download

All For One Introduction Handout

Map of Paris (circa 1636)

All For One Character Sheet

All For One Character Creation Aid

All For One Quick Name Reference

All For One Teen Library Roleplay Houserules (Rules changes for our experience)

Hollow Earth Expedition Quickstart Rules (same game system, different world setting)